

Many of the packs are, like their predecessors, becoming collectable, especially those sold for limited times (such as those associated with films), or which were specially commissioned as promotional packs. The cards may deliver camouflaged learning, or learning through play, as reading about the facts on the cards, and enhancing memory and maths skills through the use of comparing the data, adds an educational benefit. In these new packs a description or biography of the item on each card is included, as well as the statistics and numerical data.
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In 1992 the rights to the game were purchased by Winning Moves UK, who relaunched the game. Winning Moves UK and Winning Moves Germany Modern relaunch The packs from this period are now collectable. Dubreq was taken over by Waddingtons in 1982, and they continued manufacturing packs until the early 1990s. Dubreq was also known for the Stylophone. The original Top Trumps was launched in 1978 with eleven different packs selling at 50p each, published by a company named Dubreq. The packs tended to be priced so that children could collect new packs by saving pocket money for a few weeks. The topics tended to reflect this, and included military hardware, modes of transport and racing cars. Launched in 1976/77, Top Trumps was a card game popular with adults and children in the United Kingdom in the 1970s and 1980s, especially among boys, for whom it was a popular playground pastime. Typically, this lengthens the game considerably.

Some variants of the rules allow 'three card pick', whereby a player who has only 3 cards remaining is allowed to choose any of their three cards to play with. Players are eliminated when they lose their last card, and the winner is the player who obtains the whole pack. The winner of that round obtains all of the cards in the center as well as the top card from each player. In the event of a draw the cards are placed in the center and a new category is chosen from the next card by the same person as in the previous round. The winner then looks at their new topmost card, and chooses the category for the next round. The best (usually the largest, but in the case of a sports car's weight or a sprinter's 100m time, for instance, lower is considered better) value wins the "trick", and the winner takes all the cards of the trick and places them at the bottom of their pile. Each other player then reads out the value of the same category from their cards. The starting player (normally the player to the dealer's left) selects a category from their topmost card and reads out its value. There must be at least two players, and at least one card for each player.
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If the theme is about a TV series or film, the cards include characters and the data varying from things like strength and bravery to fashion and looks, depending on the criteria.Īll the cards are dealt among the players. For example, in a pack based on cars, each card shows a different model of car, and the stats and data may include its engine size, its weight, its length, and its top speed. Each card in the pack shows a list of numerical data about the item. 3 Winning Moves UK and Winning Moves GermanyĪ pack of cards is based on a theme, such as cars, aircraft, books, boats, dinosaurs, or characters from a popular film or television series.
